My contributions to learning and teaching can be understood only if one views them through the lens of my life-long struggles and as a learner and writer with dyslexia. Throughout my academic career, I have found ways to leverage technology to enhance my learning and increase my productivity. I recall when the first word processors came out with spell-check. I quickly adopted the technology because spelling and writing was a significant challenge for me. In 2001, I published an early paper on the use of screen-capture technology in the classroom, an alternative approach to text-based tutorials. This publication continues to be recognized and cited today, and reflects my career-long commitment to TEL and alternative digital methods for learning. Since that original publication, I have spent my career innovating with technology to help others learn through alternative means. In 2012, while on sabbatical, I created an online learning network (tutoring.colostate.edu) where students can share video- and audio-based resources for learning. Most of these resources are in a nontext-based format, such as digital video or Livescribe Pencasts.

Additionally, in 2013, I was invited by Howard Rheingold to coauthor a book titled The Peeragogy Handbook (peeragogy.org). This book details a framework of techniques for peer learning and peer knowledge production. This learning methodology transfers the learning from the teacher to the student, empowering individuals to create learning environments (both online and face-to-face) that suit their orientation to learning; it can also connect similar students (e.g., dyslexic, autistic) together online to learn from each other. This handbook was coauthored using its own methodology, whereby a group of authors came together to share, learn from each other, and cocreate. Furthermore, although the handbook is published in hard copy, it is truly to be experienced online because it incorporates many multimedia resources and thus accommodates a variety of learners.

Digitization of content and technology-based learning allows for new ways to learn, teach, and assess understanding. I am dedicated to building unique learning spaces (e.g., tutoring.colostate.edu) and to designing TEL objects (e.g., CYCLES video game), evidence-based assessments, and empirically testing these digital tools for effectiveness. I am committed to expanding educational opportunities for all learners.